Pradeep Chintagunta, Harikesh Nair, and R. Sukumar, "Measuring Marketing Mix Effects in the Video-Game Console Market", Journal of Applied Econometrics, Vol. 24, No. 3, 2009, pp. 421-445. The data used in this paper are the property of NPD Techworld Inc. who do not permit open access. Hence the data cannot be lodged here. The data are available from NPD (www.npd.com) to whom enquiries concerning access should be addressed. The authors have signed non-disclosure agreements with NPD for their use of the data. The analysis in the paper is based on data for one generation of the videogames industry. In particular, our dataset contains monthly data on the number of units sold of all 32/64-bit consoles that include Sony PS1, Sega Saturn (both 32-bit machines), and Nintendo N64 (64-bit machine). The data are at the category level (i.e., not for each firm's console) and span the range from May 1995 (when Sega Saturn was introduced) until September 2002. The data are in one file which provides monthly retail sales of all consoles availble in the US. Both dollar sales and unit sales are available as separate variables, from which an average price variable is constructed as described in the paper. The data also contain the dollar sales and unit sales of video games released during this period. The variable "number of games available" used in the paper is constructed by counting all games in a given month that had positive retail sales. Unit sales for a few missing months were extrapolated prior to the analysis. Pradeep Chintagunta Harikesh Nair